
Hope to Land
Platformer Game where you have to keep going up with the ability to teleport, but if you fall, you start over.
Controls
WASD - Movement | Mouse - Look Around | Shift - Running | Q/Right Click - Teleportation | SrollWheel - Tp speed modifer / E - Dash
CURRENT BETA VERSION - 0.1.3
-Movements Overhaul ( Dev Side - Char Control to Rigidbody)
-Option (Graphics Quality Low,Med,High / Fps Setting )
Some bugs may appear but I’m aware :)
Next Major Update - Beta Version 0.1.4
Current Look of Next Update (07/07/2025)
- New Map
- Visual Changes
- Music
- New UI / User Interface
-New SFX
=Option Settings
This Game is in Beta Phase.
Every aspect may change over time, but I appreciate the support :)
2nd Game - Feedback is Appreciated.
The future of the game?
Well, in my idea phase, i want the games direction to go down in this path, Story / Rage game.
While there's a story, i want to keep my idea of the player going up.
Future Major Update for the game
-Story / Interactable NPC / Shop or Upgrades / Quest? (this may change) / Day & Night cycle / ETC.
And a PET Doggo? Cat? that follows you in the Spawn/City
Updated | 12 days ago |
Status | On hold |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BraderFamDev |
Genre | Platformer |
Made with | Unity |
Tags | 3D, 3D Platformer, Difficult, Indie, jumping, nomovementairborne, precision-platformer, Singleplayer, teleporting, Third Person |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
Development log
- Small Updates of Hope to Land V0.1.331 days ago
- Hope to Land - Small Update V0.1.238 days ago
- Hope to Land - Small Update V0.1.143 days ago
- Beta 0.1.0V - Hope to Land46 days ago
Comments
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NICE
Thank you for testing the game by also including a video.
I appreciate it and while watching, I can already spot some issues that i can't see while testing which will help me fix it later on.
I made my way up and managed to reach the hay cart. It definitely makes you want to keep trying again and again. For the future, I’d maybe try to make the needle and the character move a little faster. Also, it’s still not completely clear to me where exactly you land when aiming, especially with the thinner objects. But maybe that’s exactly the idea behind it ;)
I’ll try again. Definitely a beta with potential.
Thank you for the feedback, Really appreciated it.
This feedback will help me on future versions :)